System Requirements: Modern gaming laptop or desktop, keyboard, mouse, high speed internet and a compatible web browser (Chrome 77+, Edge 79+, Firefox 74+, ..and probably Safari 15.5+, though I don't have a Mac to confirm).

June 29th, 2022: I've got most of a new game together in the last few days ..I'll be opening access up to everyone within a week or two. It's something I thought would be fun to create while developing and testing something, so I'm refining UI/flow/etc. and populating the environment more in between doing that. For today's update, the only thing that's probably noticeable is an improvement to my game selection area. I'll post screenshots and/or a video of the new game along with my next post here, which will probably also mean it's available to play :).. it will just include 1 stage initially, but it's the type of thing you can play quickly whenever and get better at over time. It's easy to play but rewards intelligent play - I'll definitely add more stages later. Technical requirements are the same as the other games and I've considered it appropriate for all audiences.

June 22nd, 2022: A few noticeable changes since the 12th:
- Animated stars in night skies are improved. Added a moon to each world.
- Reflections now include sky objects at all detail levels aside from "Off" (Options->Graphics).
- Trees no longer just disappear when destroyed, they get uprooted (both 2D and 3D types) and briefly influenced by physics first. Uprooting a tree also spawns a particle effect that's textured the same as whatever dirt the tree was in.
- Trees now won't be destroyed by regular bullets, only by driving into them or by explosion (rocket, nearby propane tank, etc.).
- When retrying a scenario, the world-specific content now resets as well - terrain surface, groundcover, trees, power lines, streetlamps, guardrails, fences, signs and so on ..everything that's destructible.
- Faster world loading (not counting time it takes for downloading). For me about 2 seconds less.
- Improved time of day sun direction curves and made shadow strength consistent between worlds.
- Fixed streetlamp poles and bulbs not casting shadows, fixed an issue with streetlamp light flares.
- Urban environment windows now break apart similar to the bus shelters in the "Suburbia" Tower Offense scenario.
- Removed "Experiments" and "Flight Zero" from game selection screen (both have been abandoned for some time).
- World navigation buttons now display along the bottom right of the screen while the main menu of Casual Racing is open (previously these were only in Tower Offense). Click to travel to that world without selecting a scenario.

June 12th, 2022: A significant update today - there are now 5 locales to choose from, with more to come later this year. I'll be refining translations over time as needed for clarity, correction or whim, and would greatly appreciate any feedback about anything in particular that needs attention. Many other improvements across the board, with no remaining [significant] known issues. I'll be more focused on environment again for a while - improvements to my weather and sky/star systems, lighting and shadows, post-processing tweaks/additions and other random stuff. I also plan to add some kind of particle effects when trees are destroyed. Not much else to mention for now! I'll probably update the site and framework again before the end of this month. Here's a shot of the in-game locale selection menu when viewed from the "French (Canada)" locale:

June 10th, 2022: My local build of this website and framework - including all games - is now 100% bilingual! My next update here (within 1-2 weeks) will include language selection between English and French. I also now have the capability to add additional languages in less than a day, in most cases without having to update the build itself. I plan to add several more later this year.

May 25th, 2022: A number of framework improvements are included in today's update, including new text/glyph systems which dynamically support all languages, emojis and RTL input. New players now have the option to sign in using Google. This build was created in Unity Engine 2022.2.0a13 and uses URP 14.0.2 for rendering.

The following videos are old and no longer accurate. I'll create some new screenshots and videos later this year - it's low priority given I don't currently advertise the existence of the website or games outside of Unity Forum.

Tower Offense GameplayRural Environment of Casual Racing

At left is Tower Offense, completed on December 31st, 2021. The video shows 1 of 3 worlds included (the others being Tropical and Desert environments). I haven't done a video for Casual Racing, but a drive through the first Rural environment route is shown in the video on the right. There are 28 races total spanning 8 worlds. Both games artistically are composed of CC0/public domain, licensed content from the Unity Asset Store [and elsewhere], along with whatever random stuff I threw together myself. Financially they cost next to nothing to produce and were created by me alone.

I'm continuing with improvements to my framework for the remainder of this year. Now that my text systems are capable of more than basic ASCII, localization is a top priority. I'll be starting with French - the other official language of my country. I'll also be integrating some things I did back in January which will improve my night-time skies and stars, and will clear up the Time-of-Day-related issues with sunlight and shadows while I'm at it. That and more will be in the next major update.. though I can't currently estimate more precisely than "sometime in the next couple of months."

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